Introduction

This guide is currently an in-depth look at items và skills for CK, based on over 300 games of my own and hundreds of pro replays watched.I"ll eventually expand it khổng lồ include strategy, tips và playstyle throughout the game as well as nhân vật match ups, counters, etc., but I wanted to get it out there as is while I work on all that.

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How to Use This Guide

The first build section contains all competitive options for starting, early game & core items on CK. You can click over to the second tab for sample builds against various line ups.The skill an thành công sections contain many spoiler tabs so that you can skim over quickly, or dive deep into the details.

Skill Build Explanation and Exceptions

CK actually has some of the most flexible skills in terms of the order in which khổng lồ take them. While the build provided works just fine, below I"ll explain more of the nuances of picking the right skills in the right order.You can find complete details on CK"s skills here.

Points by màn chơi + Exceptions

1 - If you"re fighting over runes at level 1 or going for first blood, get a point in Chaos Bolt here. If not, get Chaos Strike.2 - If you"re in a side lane, get whichever skill you didn"t get at cấp độ 1. If you"re in the mid lane, you should have skilled Chaos Strike at level 1 so you"ll often want Reality Rift at level 2 khổng lồ secure last hits on creeps you otherwise would miss.3 - A second point in Chaos Strike is generally best here because it"s lifesteal is quite useful for trading hits with your opponents & sustaining yourself by hitting creeps. That said, in very offensive lanes you can get4 - At cấp độ 4 you should always have 2 points in Chaos Strike, và generally one in each of your other skills.5 - Generally you"ll want a 2nd point in Reality Rift here to lớn max it earlier, but in hard lanes you may want a third màn chơi in Chaos Strike6 - Phantasm7 - See 5.8+ - Ideally you"ll want Reality Rift maxed by màn chơi 8 so that you can jump several times in early fights. This is especially true if you"re in the mid lane because you"ll be the highest level nhân vật on your team and more capable of killing 2-3 heroes. That said, there are some games (especially when playing in the side lanes) when you"ll want khổng lồ get your 3rd and/or 4th point in Chaos Strike first, either lớn help you sustain in a hard lane or if your teammates have plenty of disable.

Talents

Three of CK"s 4 talents are usually easy choices.For the cấp độ 10 talent you should pick 5+ to all stats to lớn improve your damage và HP, and help remedy your early mana issues. If you compare the cost of a Wind Lace lớn that of a Bracer, it"s clear that stats are a better khuyến mãi for CK.For the cấp độ 15 talent, 15 strength is best. While 12% cooldown reduction is nice, the huge boost in CK"s damage and survivability from the strength is far too good lớn pass up.The level 20 talent is the only situational one. Reality Rift Pierces Spell Immunity is essential vs enemy carries who are likely lớn build BKB. You simply can"t be effective when you can"t use reality Rift on a anh hùng you need khổng lồ kill. That said, you should take the +150 gold/minute talent whenever possible. If the enemy carry is a Phantom Lancer, for instance, he"s unlikely to lớn get BKB & it"s much more helpful for you to have extra gold. Normally this duality works out pretty well: vs heroes like PA, Shadow Fiend & Drow you simply need to be able khổng lồ jump on them và they"ll die, even if they"re slightly more farmed than you. Vs heroes lượt thích PL, you really need the extra gold to compete.For your level 25 talent, the armor reduction is almost always better. Remember that the stun talent only adds 1 second on average. The exception is if you"re playing vs many squishy heroes that are simply difficult to lock down, like Ember, Windrunner và Weaver. In this case you may want to lớn consider the extra stun duration.

Item Explanations and Exceptions

Overview

I trust that not everyone will spend the time reading through the nuances of when lớn get each item and why. For that reason, each thành tích section will contain a short overview and a longer (optional) discussion for those really interested in understanding the nuances of itemization on CK.Here"s a quick overview:Basically you"ll almost always want Magic Wand, nguồn Treads, Armlet. Drums are usually the best choice either before or after Armlet since they"re very useful for avoiding being kited và are also the most effective way lớn solve CK"s mana problems. Midas is also a good early option in some games.Next you"ll generally want khổng lồ pick up Heart, Manta Style or Assault Cuirass. If you"re having trouble getting into fights without getting chain disabled or without your illusions dying, Blink và BKB are good options here as well.As the trò chơi progresses, you"ll need to lớn adapt to the conditions presented, making sure to balance damage, survivability & mobility. Generally speaking though, you can"t go wrong with Heart, Skadi, Manta & AC.For more details, mở cửa this tab.
Spoiler: Click lớn view
After the 7.20 update, ông chồng now needs far fewer augmentations to lớn be effective and can now rush initiation items much more easily.First, the update lớn Chaos Strike means ck no longer has issues with HP regeneration, so Armlet works well even without Heart. Second, the update to lớn Reality Rift makes chasing much easier và makes Echo Saber redundant. Finally, with the update khổng lồ Phantasm it"s now reliable for getting kills before level 12 (previously you might get 1 illusion at cấp độ 10 or 11 & be far less effective).What all this means is that you need far fewer items & levels to lớn be dangerous. Therefore, a quick Armlet & Drums are generally your vi xử lý core priorities.Early on, you"ll want Treads, Magic Wand and perhaps Midas. Wand is mostly for the mana; it"s the cheapest and easiest way to lớn remedy CK"s early mana issues without digressing too far from your bộ vi xử lý core items. Bracers are less useful this patch since you can get a Crown instead which builds into Drum of Endurance.If you"re doing well và want lớn be active, you"ll generally want to lớn pick up Drums first, especially if you"re playing ông xã mid. If you"re having an average or hard game, it"s best to get Armlet first so you can have more of an impact. This is more often the right choice when you"re in a side lane.Late trò chơi you"ll simply need lớn balance tankiness, damage & utility. I"ll go into much more detail in the individual thành phầm descriptions, but generally speaking you"ll want to get Heart và Skadi if you need tankiness & Manta and/or AC if you need damage.

Starting Items

Below are the viable builds for starting items in different situations, starting in rough order of most-least common.1. Standard build used by most high màn chơi players on carry heroes.2. For very aggressive lanes where you expect lớn be killing your opponents3. Good if you don"t expect khổng lồ be able khổng lồ reach the side shop to get your Quelling Blade và want lớn buy it right after getting the bounty runes.
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4.Good for passive farm lanes where the enemy can"t easily harass you.For for details on starting items, mở cửa this tab.

Spoiler: Click to view
Your starting items should vary based on your lane, but in most cases you"ll simply want a Stout Shield & as many regeneration items as possible. Generally you"ll want 1-2 sets of Tangos, a Salve and 1-3 Mangos. You"ll want more mana regen in lanes where you can be very aggressive, & more health regen in lanes where you"ll be on the defensive or trading equally with a strong lane.Generally you"ll want to pick up a Quelling Blade as soon as possible, & a Magic Stick if the opposing heroes in your lane have a fair number of spells. Magic Stick if often the best remedy to lớn CK"s limited mana pool early on. You may even want khổng lồ upgrade to lớn a Magic Wand if you have heroes lượt thích Bristleback or Zeus in your lane.You"ll want lớn get Boots as soon as possible, and consider picking up Rain Drops and/or a Blight Stone. Rain Drops give you a big survivability boost in early skirmishes & surprise ganks, as well as allowing you lớn spend a little less gold on regen items. They can provide you with as much as 600 more effective HP and the early mana regen is surprisingly helpful too.Blight Stone is nice for passive farm lanes, or when the lane is very one-sided in your favor. It boosts your damage (and that of your allies hitting the target) by around 9%, và stacks with Quelling Blade, giving you huge base damage for last hitting. If inventory space isn"t an issue, it continues to be useful into the mid-game.

Early game Options

You have several options for you first few significant items, which again should be chosen based on how your lane is going and what you"ll be facing later.
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Magic Wand is simply the best way khổng lồ solve CK"s mana issues in most games. While it can be enticing to lớn just go for the strength & simplicity of an extra Bracer, you will likely miss kills because of lack of mana.
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Bracers are somewhat weak in the current patch & on a nhân vật like CK, often aren"t useful enough khổng lồ displace items that build into vi xử lý core items. For example, if you"re planning on Drums or Armlet, you can pick up a Crown or Gloves of Haste, both of which have a similar impact to lớn a Bracer. That said, there"s nothing wrong with getting a Bracer or two, especially in games with a ton of early-game magic damage flying around.
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In most cases, power Treads should be one of the first items you pick up, especially in the side lanes where they can be bought at the secret shop. These will give you a big early boost in HP và damage, và cycling between stats can be quite helpful as well. If you"re having a particularly easy lane, grabbing Midas first is often a good choice.
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Hand of Midas is a strong thắng lợi on ck because it speeds up his lackluster farming & the attack speed substantially boosts his damage output đầu ra because it transfers to your illusions.For further discussion, click below.

Spoiler: Click to lớn view
Midas is essentially an investment that sets you back a small amount (which varies based on what opportunities you missed by forgoing alternatives) và eventually pays off handsomely. It"s best in games where you want to farm rather than fight, or are forced to. For example, if you"re playing mid vs a anh hùng like Viper or Medusa that simply wants khổng lồ push the lane và farm the jungle, getting Midas is the best way to lớn keep up with farm even though you lack wave clear. Since these heroes virtually force you to stay in your lane (to avoid losing your mid tower) Midas helps equalize the match up.Another time when Midas is a good option is when you"re playing position 1 in the safelane and the enemy team has no late-game answer for you. In these types of games, you"re không tính phí to simply farm until the enemy team can"t giảm giá with you anymore.There are some games, however, where you"re forced lớn fight early or doing so makes the most sense for helping your team win (perhaps your team needs to lớn take fights lớn defend towers, but you"re relying on another carry who can"t fight yet to lớn win you the game and need to make space for them to lớn farm). In these cases, it"s often best to skip Midas & go straight for Treads và Armlet.All that said, in 7.22 Midas is good enough on ông xã that it can be gotten in most games, either before or after Treads.
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Drum of Endurance provides a nice cheap stats boost và a nice boost to lớn your team. While less cost effective than Bracers và Armlet in terms of damage, Drum is a great team item và provides some much needed intelligence và mana regen.For further discussion, click below.

Spoiler: Click lớn view
Drum of Endurance can potentially be picked up as a first thành phầm before Armlet. As mentioned above, it"s much weaker stats-wise but can contribute tremendously lớn early team fights and help finish ganks that you might otherwise have missed.Now that Echo Sabre is redundant on CK, Drum is one of the few useful items that provides the right amount of intelligence và mana regen along with other useful stats. That said, Bracers, Treads, Armlet provide much more firepower and mana can be handled with a few clarity potions.All in all, Drum is a good pick up in most games. The primary reasons not to get it are a) if you need Armlet asap to lớn be relevant in fights b) the enemy team lacks mobility to lớn catching fleeing heroes will be less of an issue and/or c) you don"t need the mana because you have a centimet or support(s) with Arcane boots on your team.

Core Items

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There"s a good reason why Armlet is the most common core cống phẩm on CK: it has an easy & useful build up, all its stats are beneficial, và perhaps most importantly your Phantasm illusions keep the buff without losing HP. It"s perfectly suitable to get as your first major thành quả in most games.For further discussion, click below.

Spoiler: Click khổng lồ view
While Armlet was always a strong sản phẩm on CK, in 7.20 it became even stronger. The changes to Chaos Strike have made sustaining high HP much easier, và all heroes have higher base regeneration later in the trò chơi as well.Now that Echo Saber is no longer a strong choice on CK, you"ll generally want khổng lồ get Armlet as your first chip core item, with the potentially exception of Midas and/or Drum.
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Blink Dagger may at first seem redundant on CK, but it"s incredibly important for getting to squishy supports & glass cannon carries in the back lines. Think of it as extending your Reality Rift range by 1000. Against heroes like Sniper, Winter Wyvern và Warlock who love to lớn stay in the back and cause problems, Dagger makes you much more dangerous và effective.For further discussion, click below.

As players get better & your games get more competitive, you"ll be more and more likely to lớn be shut down by players stunning you và controlling space. For example, an Earthshaker, Enigma or Sandking can simply sit behind his team & wait for you to lớn run into the fight, then jump on you and ruin your day.For this reason, items like Blink và Shadow Blade become more & more useful for getting into battle quickly & playing around heroes that can shut you down.In games where it"s especially important khổng lồ be able khổng lồ get into the backlines and focus a specific hero, Blink can be a good pick up right after Armlet, especially if you skipped Drum. In other games, it"s best picked up later in the trò chơi after, say, Heart or AC.
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Like Blink Dagger, Shadow Blade solves many of CK"s mid-game problems such as trouble initiating on squishy heroes that stay in the back of during team fights, & lack of a reliable escape. It also allows him to lớn farm more aggressively, solo gank effectively và chase down fast heroes who might otherwise just outrun him.For further discussion, click below.

It"s worth going into a more detailed comparison of Shadow Blade vs Blink, since you"ll be getting one of them at some point in most games. Shadow Blade has the advantages of 1) providing a functional escape, 2) adding a lot of damage khổng lồ your Chaos Strike, & 3) giving the enemy less time khổng lồ react. In other words, Shadow Blade lets you get away after your illusions die whereas Blink does not, it adds some damage, và an initiation out of invisible can"t be dodged/reacted to whereas Blink can (for example, if you Blink at a Necro who is expecting a gank he might get Ghost Shroud off before you stun him, but a point-blank Chaos Bolt from invis will always hit. Shadow Blade also provides some damage through its attack tốc độ bonus and opens up the option of completing Silver Edge, which is quite strong against certain passive skills.On the flip side, Blink has the advantages of 1) not being shut down by detection, 2) allowing initiation from a longer range covering ground instantly, và 3) being cheaper. It"s also worth noting that Shadow Blade"s mana cost can be quite a burden on CK.These are all things lớn take into consideration, but generally speaking Blink is better if the game quickly progresses khổng lồ 5-man team fights & Shadow Blade is better if the ganking phase of the trò chơi lasts longer.

Extension Items

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CK is one of the best Heart carriers in the game since it gives him both a huge amount of survivability và a ton of damage via boosting his illusions. It also synergizes extremely well with Armlet, allowing you to leave it on nearly 100% of the time and quickly regenerate after Armlet"s inevitable drain during fights.For further discussion, click below.

The optimal time lớn get Heart is when your team needs you lớn be a powerhouse in large team fights and the extra HP will be effective in keeping your illusions alive. While other items can showroom more raw damage, Heart can enable you lớn bulldoze the enemy team while tanking AoE spells and actually gives you a huge DPS boost as well.CK"s ideal trò chơi involves snowballing in the mid game & then taking the enemy rax(es) at around 25 minutes with a fast Heart. While Heart is definitely one of the best fighting items for CK, it"s also one of the best sieging items because of the added regeneration.
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Getting Manta Style quickly is a great option if you"re having a good game và don"t urgently need another item like Heart or BKB. Heart is better if you need raw HP to lớn survive, but Manta is better for dealing with silence, root và other dangerous debuffs, và more difficult for the other team to khuyễn mãi giảm giá with if they lack wave-clear.For further discussion, click below.

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Manta keeps you from being locked down by single-target stuns, removes dangerous debuffs (especially Silence) & allows you khổng lồ easily "man up" against other carries. Perhaps most importantly, it makes you more useful during the 100 seconds your ultimate is down. Manta also helps tốc độ up CK"s horrendous farm rate và provides other useful stats like agility and movement speed. Finally, Manta virtually guarantees that you"ll fully surround heroes with your illusions when you use Reality Rift with both Phantasm and Manta images out. This makes you much more difficult to lớn escape.The drawback to getting Manta quickly is that your illusions will be much more squishy without Heart. It can also be much more difficult khổng lồ push the enemy base if you have a mid-game advantage when you"re lacking the regeneration from Heart. And finally, mana can be an issue if trying khổng lồ use Manta often.While Manta can be a good vật phẩm choice in all sorts of games, it"s more essential vs Silence & Root spells. For a danh sách of other debuffs that can be dispelled by Manta Style, click here.
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Assault Cuirass is one of the best raw damage items for ck and provides a ton of survivability vs physical damage. It synergizes CK"s high damage & HP, and provides a huge boost to your team that often goes unnoticed.For further discussion, click below.

Unless another hero on your team has it, AC should generally be picked up as soon as you"re not in dire need of another chiến thắng (say, Blink Dagger or initiating or Manta Style for dispelling debuffs).Like Heart và Manta, AC is one of the few items that should almost always be bought on chồng at some point. The only real nuance in most games is deciding exactly when lớn get it. In some games you really need a Heart first to keep your illusions alive but in others getting AC relatively quickly will allow you to melt enemy heroes before they have a chance to vày much of anything.AC is best bought early when dealing damage quickly seems more useful than tankiness. It"s particularly helpful against heroes lượt thích Huskar, Undying, Alchemist & Meepo.
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Black King Bar is most useful when you can"t seem to lớn play around the other team"s heroes in team fights with other items. If you simply can"t get into battles without being chain-disabled và having your illusions quickly cleared, BKB is by far the best solutions.For further discussion, click below.

Unlike many carry heroes on which BKB is almost always a bộ vi xử lý core item, ông chồng generally can (and wants to) find other solutions instead. Ideally you"d want khổng lồ play around the enemy team"s spells by initiating more effectively with an item lượt thích Blink Dagger, tanking the spells with an item lượt thích Heart, escaping or dispelling them with Manta or just simply entering the battle in a better way or at a better time.That being said, sometimes BKB is absolutely needed and should be bought without hesitation. In these games, the best strategy is generally khổng lồ save your ultimate and dive a dangerous tư vấn (like cm or Lich) with your BKB on, then 10 seconds later, use Phantasm and clean up.
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Silver Edge is a strong all-around item for CK, providing him with a good initiation/escape as well as surprisingly good stats for an illusion hero.For further discussion, click below.

The main reason khổng lồ upgrade to Silver Edge from Shadow Blade is that it counters some of the most powerful & pesky passives for ông xã to deal with. Heroes lượt thích Enchantress, Sven, PA, Abaddon, Timber, Spectre, Bristle Back and DK are examples of heroes that are highly dependent on their passives. Good use of Silver Edge can often cripple these heroes.If you"re not facing heroes with strong passive skills, you"ll generally want khổng lồ stick with Shadow Blade unless you have a ton of gold to play with. It"s worth noting, however, that Silver Edge has a lower cooldown than Shadow Blade, which makes it much more viable lớn both initiate & escape with it. It also provides great stats for an illusion anh hùng like CK, so it"s sometimes worth upgrading lớn save space as well. For example, if you"d have lớn sell your Armlet to lớn upgrade to lớn another item, you might just want lớn keep it and upgrade to lớn Silver Edge instead.
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Halberd is a nice when you"d benefit from both evasion và disarm. However, other items are often better since chồng tends lớn have little trouble dealing with the kinds of heroes you"d want to disarm.For further discussion, click below.

At first glance, this tòa tháp provides everything ông xã needs. Lots of strength, a ton of physical survivability (that, unlike armor, transfers to your illusions), further disable potential through main, and of course, Disarm. Halberd is certainly situationally good vs strong physical carries lượt thích Sven & Ursa, & the added evasion makes you a nightmare to lớn kill.However, in practice it can be difficult to use effectively và can slow your path khổng lồ other strong damage items. Remember that in most games your team is depending on you lớn carry the game, và therefore it"s important that you"re most focused on being as strong as possible rather than focusing on buying useful utility items.All that said, Halberd can be a great pick up as a 2nd or 3rd major chiến thắng vs teams that are relying on strong physical carries like Sven, Luna, và Ursa. It"s also great for triggering Linken"s.
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Skadi is your late game all-in-one item. It gives around 800 HP, a big boost to lớn your damage through stats và the slow makes your illusions nearly impossible khổng lồ get way from.For further discussion, click below.

Skadi is usually best picked up when you already have 3-4 other bộ vi xử lý core items và you"re ready to lớn replace Echo Sabre. However, it can also be good if you need even more of an HP boost after Heart or you"re looking for a mana boost vs heroes lượt thích Invoker.

Very Late Game

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Bloodthorn is the ultimate damage thành phầm for CK. While Scythe of Vyse and Abyssal Blade are typically better choices when you need another disable, Bloodthorn is a good option if you really need the raw damage or True Strike. Consider Bloodthorn vs non-BKB-using high-evasion heroes, or vs ultra-tanky heroes that can"t be more easily handled with Silver Edge.
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A strong utility nhà cửa when you need lớn shut down skills and items that causing problems (say, Ghost Shroud) or giảm giá with thiết bị di động heroes perhaps with Linken"s. Often you can still giảm giá khuyến mãi with these heroes with Blink Dagger, Shadow Blade and/or some teamwork, but Scythe will still be an optimal sản phẩm choice in many long games.
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Abyssal Blade can be a good option vs other hard carries and BKB users. Abyssal makes you a nightmare for heroes like Drow, Ursa, Troll and Lifestealer, và along with Echo Saber, the passive bash also makes it much less likely heroes will escape when you use Reality Rift.The drawbacks lớn Abyssal Blade are that it"s ridiculously expensive and it"s most useful against heroes that ông xã tends not to lớn have much trouble against anyway.
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Refresher is the ultimate luxury item on ck because it"ll usually be kept in your backpack until you need your ultimate a second time, essentially making it your 7th slot item. Furthermore, it requires a major mana nhà cửa to use effectively, such as Skadi, Linken"s or Scythe of Vyse to lớn use, so it can"t be picked up too early.Still, if you find yourself with extra gold late into the game, being able to use Phantasm twice constitutes a huge power spike.
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Believe it or not, a Moon Shard held in your inventory is actually the best late-game damage-per-gold chiến thắng on ông chồng when Phantasm is up. That being said, other items like AC, Manta and Bloodthorn provide other useful perks và tend khổng lồ be better choices until you"re reading to lớn buy/use a Moon Shard late game.For further discussion, click below.

Because Moon Shard adds so much raw damage on ông chồng for so little gold, there are definitely games in which it"s worth buying earlier và keeping it in your inventory.If another hero is on your team is getting AC, Moon Shard is the next best choice for a raw damage item. There will also be games where extra damage is actually more helpful than AC"s perks, such as when both teams are composed primarily of spellcasters. The extra night vision is helpful as well.Finally, there are some specific scenarios where it can be a good pick up as well, such as when something very time-sensitive is happening. If you have 4000 gold và you just won a fight at the enemy"s secret shop, grabbing a Moon Shard will help you quickly ransack their base.
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Boots of Travel are mainly only needed when you need lớn be able lớn split push or capitalize on team fights won far from the enemy base. There are certainly games in which Boots of Travel are game-winning, but in most games it"s best khổng lồ leave them until you"ve bought all the other items you need.

Rare/Situational Items

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Linken"s is a rare but surprisingly strong pick up vs powerful single-target spells like Doom, Sunder and Reaper"s Scythe. Along with good use of Manta Style, Linken"s can make you incredibly hard to silence or disable. It also provides a nice stats boost.Linken"s is best when there aren"t a lot of weak, low-cooldown spells on the other team to lớn trigger it, but there are a few very strong ones.All that said, in most games you"ll want to lớn get Heart or BKB instead.
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MKB"s True Strike transfers to lớn your illusions, allowing you khổng lồ easily crush heroes that rely on evasion lớn survive. It"s best vs evasion heroes who are also likely lớn get BKB, such as PA, or heroes who buy both Butterfly and BKB.That said, MKB adds no survivability & virtually no damage to lớn your illusions so it should generally be avoided in favor of other items. Bloodthorn is a much stronger chiến thắng if the enemy doesn"t have a means of dispelling it, as it adds a huge amount of damage và the ability to lớn silence. Solar Crest"s 40% accuracy is also enough to crush squishy heroes with blind or evasion skills.
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Battle Fury is only needed on ông chồng vs illusion/summon heroes or when your team has limited wave clear options & you"ve lost several barracks. It"s one of the few ways ông chồng can giảm giá with mega creeps or heroes like Phantom Lancer.

Items to lớn Avoid

I"ll only include items here that may initially seem like a good idea but actually aren"t.
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Echo Saber is now almost perfectly redundant with Reality"s Rifts maim, so the main benefit of the sản phẩm is now null. Furthermore, since CK"s critical strike is now on a timer, the second attack is less useful.
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CK should use illusions and disables to khuyến mãi with other hard carries. There is virtually never a situation in which Heart, Abyssal Blade or BKB aren"t better choices than Satanic.
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SnY Provides pretty much everything Chaos Knight needs... So why the hell would I say lớn avoid it? Mainly because there is virtually no situation in which either Manta, Heart or Skadi isn"t a better choice. Manta provides much more utility và damage output mid game, whereas Skadi provides much more HP, more damage & a more reliable disable late game.
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Considering CK"s limited farming abilities, devoting 900 gold to lớn an cửa nhà that isn"t essential is too much to ask. Mana issues are better handled with Magic Wand and perhaps a Drum or a few clarities.
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Desolator simply isn"t efficient for increasing CK"s damage since the 50 damage doesn"t transfer lớn your illusions. You can get more armor reduction for 1200 gold with a Medallion, or just wait for Assault Cuirass.
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Phase boots aren"t bad on ck but with armor not translating to lớn illusions và attack tốc độ synergizing poorly with Chaos Strike early on, Treads are generally better.